3D Vision fixes for The Legend of Heroes: Trails in the Sky series (all three games). The fix needs dgVoodoo to convert DX8 into DX11, instead of using the DX9 version which has some issues.
Update (2018-03-17): updated 3Dmigoto to version 1.3.6. All three fixes updated with the knowledge I got with Cold Steel 2 to completely fix HUD problems when it's at depth (regarding its background image).
Update (2018-01-17): updated 3Dmigoto to version 1.2.69, fixed geometry elements being affected by HUD depth, and added fixes for the other two games. All in one post because installation instructions are the same.
Update (2017-12-09): updated 3Dmigoto to version 1.2.67, which has better CPU performance. No other changes.
Important warning: dgVoodoo causes video movies (logo, opening and ending, for example) to not play. Instead the game will show a skippable black screen, so it's easy to identify. Use the DX9 version of the games for those moments.
Fixed
- Stereoized picture in pause menus.
- Some elements that were wrongfully in 2D in DX9 are in 3D in DX11.
- One haloing effect in TitS the 3rd, that at least appears at the start of the game.
Known issues
- In the second game, casino minigames will display only in one eye, and also portraits of fish you get with the rod.
Fix files
- Trails in the Sky First Chapter
- Trails in the Sky Second Chapter
- Trails in the Sky the 3rd
Installation
- Download one of the fixes above and extract its contents in the folder called
"The Legend of Heroes - Trails in the Sky", where "ed6_win.exe" is, or
"The Legend of Heroes - Trails in the Sky Second Chapter", where "ed6_win2.exe" is, or
"The Legend of Heroes - Trails in the Sky the 3rd", where "ed6_win3.exe" is.
- Download the latest dgVoodoo 2 release or WIP version here: http://dege.freeweb.hu/dgVoodoo2/dgVoodoo2.html
- From inside its "MS" folder, copy "D3D8.dll", "D3DImm.dll" and "DDraw.dll" into the game folder.
- Open "dgVoodooCpl.exe" and configure it like this (different path for each game), for example, tuning the resolution and some other settings to your liking (I use "Force point sampled" texture filtering to get a more retro look):
- Currently, Steam and GOG Galaxy boot the DX9 version of the game by default. To change that, rename "Config_DX9.exe" / "Config2_DX9.exe" / "Config3_DX9.exe" to something else and rename "Config.exe" / "Config2.exe" / "Config3.exe" to "Config_DX9.exe" / "Config2_DX9.exe" / "Config3_DX9.exe" (numbers 2 and 3 are for the second and third game). This way, you playtime and achievements will be tracked.
- Then, configure the game like this but for your resolution or the graphics settings you want:
- Next, I recommend using RTSS to limit the fps to 60, because otherwise the game will stutter. The game has perfect movement and animations to 62.5 and 125 fps. At 60fps, there will be some slight judder, but forcing 3D Vision at 125Hz is a bit annoying and has worse image quality results even if it's 100% smooth, at least on 1440p G-Sync/ULMB monitors, because they don't use Lightboost at that refresh rate (only ULMB or no strobing).
- If you play the GOG version using Galaxy, make sure the in-game overlay is disabled.
- Boot the game and play.
Hotkeys
- F1 or XB_RIGHT_THUMB: five convergence presets.
- F2 or XB_LEFT_THUMB: HUD depth presets.
- F3: Y axis variable HUD depth presets (tilting).
- F4: HUD toggle.
- F5: black bars toggle (for cutscenes and end of battles). Zero drawbacks in the first game, and it will disable "fade to black" transitions in the second and third game (you'll see what's behind from the beginning, when you're not supposed to see it).
If you liked the fix and want to contribute for more future fixes, you can donate to this PayPal account: masterotakusuko@gmail.com
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