Kingdom Come: Deliverance - 3D-Vision Ready Fix V2.54

***This fix was made of prev. Cryengine games made by DarkStarSword, DHR and DJ-RK that served as tamplates***



Special Thx goes to:
DarkStarSword - "cracking" the Cryengine the first time
DJ-RK- who mady a likely playable WIP fix with me and suppots me with his knowledge
DHR - applying the 3D-Vision Ready CS lightening fix
DarkStarSword - fixing the hard to fix issues we all can not fix especially some water-reflection, flimmering shadows and screen space reflections and SSDO!!!!
DarkStarSword - learned me a lot of things to get my 3D-fixing-knwoledge up to 3 of 10 points ^^

==> This was a realy good collaboration of common 3D-shader-hackers, even Helifax offered his help, THX A LOT!!! I am very proud of presenting the following fix that where never be possible without this community!! GO AHEAD !!


--- ~185 h development time later ---


Lastest Update: 28.03.2018 - V2.54
- fixed a problem caming up with game version 1.4
- performance boost
- working and good scaling SLI
- complete fix of flicker lights
- DOF optimization
- optimized BLOOM
- since 1.4 you should write protect your attributes.xml in "X:\Users\USERNAME\Saved Games\kingdomcome\profiles\default" after you have found your final graphic settincs!!! (otherwhise it can all be set to high automatically even with hotfix 1.4.1

Update: 28.03.2018 - V2.53
- sorry: i have implemented the wrong rain shader in 2.52, fixed now

Update: 27.03.2018 - V2.52
- further rain optimization
- strange angels will not draw shadows on house walls completely in fare distances <== FIXED!!!
- one eye problem/reflection on some wett ground GDcall fixed

Update: 26.03.2018 - V2.51
- 3D-Vision Ready (nearly 100 % fixed)
- making blocking deth crosshair more likely, unfortunately it will not apply autodepth while blocking, hence i set up a fixed deth, you can change it in [Key_fight_XB2] or [Key_fight_KB2] if you need
- rain optimization by DarkStarSword
- fixed lightening chaning bug while enter inventory
- farkle depth corrected
- inventory depth adjusted for alternative dialog mode


Fixed:
- shadows DJ-RK / Losti
- decalls DJ-RK / Losti
- postprocessing DJ-RK / Losti
- sun DJ-RK complete fix Losti
- sunshafts DJ-RK
- moon Losti
- sky / stars DJ-RK
- puddles DJ-RK / Losti
- reflections WIP DJ-RK / Losti, made perfect by DHR
- screen space reflections DarkStarSword
- CS lightening WIP fixed by DJ-RK/Losti, made perfect by DHR
- dialog lightening correction switch Losti
- distance shadow glitches/light one eye issues Losti
- object flimmer shadows Losti
- character flimmer shadows DarkStarSword
- water DJ-RK / Losti complete fix DarkStarSword
- rain DJ-RK / Losti
- UI DJ-RK / Losti
- dynamic lightening Losti
- SSDO: WIP DJ-RK / Losti complete fix DarkStarSword
- Auto crosshair DJ-RK,Very Unintrusive Reticle Mod Support Losti
- Auto inventory depth DJ-RK / Losti
- Auto inventory depth Farkle Losti
- Auto inventory depth lockpicking Losti
- game has software mouse in depth (THX to the MIGOTO team!!!) (THX to Necropants for the hint that removes the black square arround the coursor)
- found DX10 flags for working SLI and performance boost for non SLI Losti

Issues left:
- some neare ambient lights on characters are not completely fixed at a short distance viewing
- some water/screen space reflections not complelty correct (@huge puddles, not often seen)


Download - Fix V 2.54
KingdomComeDeliverance_3D-Vison-Ready-Fix-2.54_DJ-RK-DHR-DarkStarSword-Losti.rar


Introduction get it working:
- uninstall old fixes!!!
- get the lastest NVIDIA driver!!!!!!!!!!!!!!!!! Use DisplayDriverUninstaller if you run into any issues like blackscreen or some what!!!
- download and extract the fix archive to "...\KingdomComeDeliverance\Bin\Win64\"
- move "user.cfg" to \KingdomComeDeliverance\
- or add the following lines to your user.cfg if you allready have one and you want to keep your settings. Add the following lines (be sure they are not allready present in any case, if yes, please replace if with):
e_svoTI_Apply=1
e_SvoTI_GSMCascadeLod=50

- ATTENTION: Mods changing inventory textures will brake auto-depth setting. Same for mods that will change graphics settings via user.cfg settings or system.cfg!!! Disable all mods and try again before reporting issues!!! --- Be aware of using SweetFX or Reshade this can cause issues!!! (if you do, do NOT use LumSharpen with SweetFX this will cause glitches in some cases, use r_sharpening 1 in user.cfg (or any other value) for sharpening if needed. No info about Reshade, but SFX will work with an old version. Contact me if interested.


Ingame Settings:
- Motion blure off
- I recomment HIGH or VERY HIGH Shader Effects, lower can cause problems in some cases...not completely tested lower settings!!
- SMAA 1TX (max)
- Water VERY HIGH (minimum)
-If you run into flickering shadows in the night, load a game in a day scene, than reload a night scene again....it should be fixed
- press F10 after any changes from the ingame settings or just restart the game to apply completely
- since 1.4 you should write protect your attributes.xml in "X:\Users\USERNAME\Saved Games\kingdomcome\profiles\default" after you have found your final graphic settincs!!! (otherwhise it can all be set to high automatically even with hotfix 1.4.1

Key Settings (XB):

Disable/Enable HUD
XB_GUIDEHOLD DOWN

Change Water apperance
U (muddy or clear, fix cames with clear water (vanilla is muddy))

Standard Gaming Depth
XB_GUIDE
==> This will set your game to STANDARD Separation and convergence

Standard Gaming Depth RESET
XB_B HOLD DOWN
==> Same as above, but reset to standard gaming depth while running

Dialog-Key Setting alternative depth
XB_LEFT_SHOULDER + XB_DPAD_RIGHT
==> Some less convergence in dialoges

Key for read a Book / sit on table
XB_LEFT_SHOULDER + XB_DPAD_LEFT
==> Depth settings for sit @ table and/or read a book

Fighting mode
XB_LEFT_SHOULDER + XB_BACK
==> Recommendation for meele armed fights/fist fight

Cycle HUD-Depth Presets
XB_LEFT_SHOULDER + XB_A
==> Find your matching HUD depth and set it as z=XXX in "Standard Gaming Depth"

Al settings can be resetted via "Standard Gaming Depth" key for normal view
 - use it if you have changed the depth/conv via a key (like dialog or fight)



Key Settings (Keyboard + Mouse):

Disable/Enable HUD
"Z"

Change Water apperance
"U" (muddy or clear, fix cames with clear water (vanilla is muddy))

Standard Gaming Depth
"3"
==> This will set your game to STANDARD Separation and convergence

Standard Gaming Depth RESET
"SHIFT" HOLD DOWN
==> Same as above, but reset to standard gaming depth while running

Dialog-Key Setting alternative depth
"4"
==> Some less convergence in Dialoges

Key for read a Book / sit on table
"5"
==> Depth settings for sit @ table and/or read a book

Fighting mode
"T" HOLD DOWN
==> Recommendation for meele armed fights/fist fight

Cycle HUD-Depth Presets
"."
==> Find your matching HUD depth and set it as z=XXX in "Standard Gaming Depth"

Al settings can be resetted via "Standard Gaming Depth" key for normal view
 - use it if you have changed the depth/conv via a key (like dialog or fight)


Key Setting - Customization
if you dont like the settings the fix comes with, you have to find your own likes:
- choose your desired separation and convergence in the game (for the HUD you can cycle depth presets via Key (see key-settings)
- to see your convergence/separation set
[Hunting]
hunting=1
in d3d11.ini and press F10 to see the current separation/conv. Set it to 0 if finished (Press F10 again or resart the game) -- BE AWARE of pressing other keys of the NUM-PAD while hunting is enabled.
- Find a suitible HUD depth (constant "z")
- edit the section *Key definitions* in d3dx.ini
- set your desired Separation and Convergence in the "Standard Gaming Depth Key" section as well as HUD depth (z=...)


Acknowledgements

- Big thanks to DJ_RK for the ShaderRegex that fixes many issues on demand
- THANK you DHR for your kind words and your support with CS-Lightening!!!
- Big thanks to Bo3b, DarkStarSword, Flugan and all others involved in creating 3DMigoto; an amazing wrapper that allows us to fix our favourite DX11 games in 3D Vision!
- Tanks goes to Helifax who offerd his support even if he issnt present for fixing games @ the moment, COME BACK WE NEED YOU !!!!
- NVIDIA for creating 3D-Vision as a tech!
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If you like the fix and want to contribute for more future fixes, you can donate to this PayPal account: rauti@inetmx.de

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