Sniper Ghost Warrior 3 (DX11)


Fix:
- Shadows
- Lights
- CS Tile Lights
- SSR and Reflections
- Volumetric Lighting
- Decals
- Halos in effects
- Lights Shaft
- HUD and Crosshair

TB and SBS Mode:
- The game support SBS/TB Mode using 3Dmigoto. Remove the ";" in the  ;run = CustomShader3DVision2SBS in the [Present] section of the d3dx.ini. Default TB Mode. F11 to cycle.

Settings:
- Use Shadows, Shader Quality and Shading in the HIGHEST (at least those 3 to make the fix work properly)
- Copy-Paste this lines in the game.cfg (\Sniper - Ghost Warrior 3\GameSDK):
   r_DepthOfField = 0
   r_MotionBlur = 0
   r_SSDO = 0

Presets:
- "P" key to cycle Crosshair or you can disable in the game menu

Note:
- Not all HUD elements are in depth, because they share the same texture, so break others stuff.
-  r_SSDO = 0 disable that strange type of AO...make some stuff a litte blurry. You still have a normal AO.

Instructions:
- Extract where SGW3.exe is located (\Sniper - Ghost Warrior 3\win_x64)
- Start the game, when "Rundll32" prompt appear, press "Yes". This is for the Profile Override needed for this game. In Nvidia overlay you will see "3Dfix by DHR".

Download

Screenshots

** Do you like the fix? **
If you like the fix, you can donate to this PAYPAL account: dhr.donation@gmail.com
Thanks!

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