Sid Meier’s Civilization VI (DX11)

3Dmigoto 3D Vision DX11 Fix
Last Updated:  February 10, 2018 . (As of game version 1.0.0.216, the devs broke the map icons so that they are no longer 3D.  I placed the map icons at a fixed depth instead. Also, see the Additional Notes below)

What this mod does:
- Fixes shadows & water
- Places the HUD & UI at a fixed depth. (HUD & UI depth value can be changed in the d3dx.ini file)
- Adds a low convergence preset on the 'Caps Lock' key.
- Adds a HUD toggle on the 'X' key. Press this to make HUD & UI screen depth.

Known Issue:
- There's a brief merging effect that looks off. (For example: when founding a city).

Installation:
1. Run the game.
2. In the Options -> Graphics Menu, set your preferred resolution.
3. Also, where it says "Window Mode", select "Fullscreen"
4. Exit the game.
5. Download this ZIP file & extract it into the directory that has the game's EXE file. For example:  "..\Sid Meier's Civilization VI\Base\Binaries\Win64Steam\"

 Additional Notes:
- Tested this fix with all graphics settings maxed out.
- This fix should work with all current DLCs. Though I've yet to test them all.
- The old fix for this game can be found HERE.  The old fix works for game versions below 1.0.0.216.

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