Installation
- Download this file and extract (with 7-zip, for example) its contents in the "TheLongDark" folder where "tld.exe" is.
- Boot the game.
- Set in options FOV to 100 (footprints and blood decals need this to be fixed)
- Set in Options - Tree billboard distance - 800 (this fix some trees that render in one eye when they are far away.
- Low quality display settings breaks the fix.
- In your Steam library, right click on "The Long Dark" and select "Properties"
- Click "Set Launch Options"
- In the box, type -window-mode exclusive
Hotkeys
- k: Separation 60 and covergence 0.7 (nice 3d)
- .: Toggle low configuration convergence and separation sometimes useful.
- RMB: Low convergence setting for aiming.
Notes
- FOV 100 is needed.
- Auto separation and convergence in menus.
- If you get a very low convergence and separation while playing press "k"
Game Update 2017- 08-01: by cicicleta
The_Long_Dark.zip
Small fix for Ultra shadows, broken by game update.
Major Update 2017-07-13 by cicicleta
Redone from scratch after game updates.
The entire fix has been redone from scratch after an engine update to Unity 5.3 completely broke the previous version of the fix along with my unity scripts due to major changes to the shader file format in Unity.
This version also updates the fix to use DirectX11 - if you have used a previous version of the fix, you will need to remove the -force-d3d9 launch option from Steam before installing this one.
Fixed
- Shadows
- Halos
- Automatic crosshair depth added
- Footprints
- If you have used a previous version of this fix, remove the launch option in Steam if you used it (right click -> properties -> set launch options) and remove the previous fix.
- Extract zip file to ...\Steam\SteamApps\common\TheLongDark\
- Press backslash after starting a new game, loading a new area or whenever the convergence resets.
- Backslash: Load recommended convergence preset
- Mouse cursor depth cannot be adjusted
- This is an early access game and the fix is likely to be broken by updates, so be sure to check back regularly, and report any broken effects.
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