Call of Duty Infinite Warfare (DX11)


It's not a perfect fix, but the game is 100% playable (you can look the screenshots). This new version of the engine have some strange behavior...so i don't spend to much time fixing it.

Fix:
- Some shadows/lights, BUT other i remove it.
- Water, Glass, Fire and smoke effects
- Other minor stuff
- Crosshair and HUD

know issues:
- Some minor reflections
- Shadows in the face of some characters, not all
- Some glasses
- Lensflares (minor)

TB and SBS Mode: 
- The game support SBS/TB Mode using 3Dmigoto. Remove the ";" in the ;run = CustomShader3DVision2SBS in the [Present] section of the d3dx.ini. Default TB Mode. F11 to cycle.

Presets:
- Right Mouse Button and Left Trigger in Xbox controller lower the convergence for aiming.
- "P" key and DPAD Left (delay = 1000) remove the helmet, needed in some parts.

Settings:
- Use SHADOWS = NORMAL

Instructions:
- Extract where iw7_ship.exe is located (\Call of Duty Infinite Warfare)
- Start the game, when "Rundll32" prompt appear, press "Yes". This is for the Profile Override needed for this game.

Download

Screenshots

Read this topic about How i will release my fixes: HERE


** Do you like the fix? **
If you like the fix, you can donate to this PAYPAL account: dhr.donation@gmail.com
Thanks!

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