Saint Seiya: Soldiers' Soul





3D Vision fix for Saint Seiya: Soldiers' Soul, with extra graphics options.

Fixed
- Reflections, heatwave effects, special attacks, etc.

Not fixed
- Cosmo on characters (when you can trigger seventh sense and/or do the big bang attack) is at the correct position, but the effect itself looks a bit wrong unless it's at screen depth. I couldn't find a way to fix it.
- One wave distortion effect can't be fixed because it interferes with other stuff, but it doesn't look too wrong at normal convergence levels.

Installation
- Download this file and extract (with 7-zip, for example) its contents in the "SSSS" folder, where "SSSS.exe" is.
- Boot the game.

Hotkeys
- F1: high convergence. Can be overwritten with F7.
- F2: low convergence. Can be overwritten with F7.
- F3: HUD depth presets. Screen depth by default.
- F4: cel shading disabling presets (enabled, disabled, only characters and only environment). Not disabled by default. Sometimes the game will reset this for some unknown reason.
- F5: sun rays toggle. Not disabled by default. Forcing SGSSAA (0x004010C5 antialiasing bits, same as DB Xenoverse. It makes cel shading a lot better) disables this effect anyway, alongside depth of field.
- F6: some bloom toggle, some distant blurriness and also a darkness filter in some big bang attacks. Not disabled by default (SGSSAA disables that blurriness).
- z: HUD toggle. Not disabled by default.
- c: dark layer in some big bang attacks toggle (different shader from the F6 one). Disabled by default (why did devs make this effect?).

Notes
- If you get a black screen after exiting the game (like I do), you need a program called Hotkey Resolution Changer, to switch to another resolution or refresh rate, which will get you out of the black screen.


If you liked the fix and want to contribute for more future fixes, you can donate to this PayPal account: masterotakusuko@gmail.com

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