Resident Evil 4 Ultimate HD Edition




3D Vision fix for Resident Evil 4 Ultimate HD Edition (the most recent Steam version). I fixed the few issues I found at the start of the game. I think it's unlikely that there will be more issues, but I'll resume playing/fixing when the re4hd.com mod is complete.

Fixed
- Haloing in in some "saliva" like elements.
- Haloing when kicking enemies, codec conversations, etc.
- Haloing / double image in water (at least in the starting area).
- HUD depth no longer depends on convergence.


Hotkeys
- F1: high convergence.
- F2: low convergence.
- F3: zero convergence (for testing purposes).
- F4: HUD depth presets. Screen depth by default. WARNING: there are some HUD elements that use a different shader that I couldn't catch. Those will be at screen depth.
- F5: weapon laser color toggle (blue and red). Red by default. With blue color, it makes it easier to see for colorblind people like myself. It also affects some elements in the inventory menu, as well as some transitions.
- F6: HUD toggle. WARNING: there are some HUD elements that use a different shader that I couldn't catch. Those won't be disabled.


Remaining issues
- Unknown. I haven't played the entire game in 3D, and I will do so when the re4hd.com mod is complete.


Installation
- Download this file and extract its contents in the root folder of the game ("Resident Evil 4" folder). There are two folders inside the fix: "Bin32" (with "d3d9.dll" inside, that goes where "bio4.exe" is), and "BIO4" (which contains the "shaderoverride" folder and "DX9Settings.ini" file). Merge those two folders with the folders the game has.


Recommendations
- I couldn't totally isolate the film grain filter (it affected more than just that). The current solution is here: https://pcgamingwiki.com/wiki/Resident_Evil_4_Ultimate_HD_Edition#Film_Grain_Removal_Mod


If you liked the fix and want to contribute for more future fixes, you can donate to this PayPal account: masterotakusuko@gmail.com

Comments