Outlast 2 (DX11)

This game is better than the first one....really creapy. Very nice game!!!

I want to THANKS bo3b for help me with some decompiler issues, important to fix shadows, lights and reflections.

Fix:
- Shadows/ Lights
- Reflections
- Light Shafts
- Halos in effects
- Water, Blood and a bunch of effects
- Lensflares (aproximate)

TB and SBS Mode:
- The game support SBS/TB Mode using 3Dmigoto. Remove the ";" in the  ;run = CustomShader3DVision2SBS in the [Present] section of the d3dx.ini. Default TB Mode. F11 to cycle.
- Workaround (Crash) for win10 add in the ini.

Settings:
- Try to use the highest Shadows option

Know issues:
- The game have an issue with some Stain/Tint in the right eye when 2 shaders are active on screen. Because i have to tweak the main Fog shader to eliminate the stain/tint issue, sometimes part of the fog effects (not all and not all the time) is a little off....you can noticed when light shafts interact (that are fixed) with the fog for example.

Also if the stain/tint issue appear, you need to save and exit the game, and launch the game again. That stain/tint in the right eye don't go away unless you quit the game. Happens to me once, but i think i fixed (probably that batch fix i do with the halos) because i don't see it again for the entire game.

Presets:
- "O" key to enable or disable the Dot Crosshair, default OFF
- "L" key and "Right DPAD" in Xbox control to cycle between 2 convergence values (one for gameplay and the other for cinematics, camera menu and readings letters)

Instructions:
- Extract where Outlast2.exe is located (\Outlast 2\Binaries\Win64)
- Start the game, when "Rundll32" prompt appear, press "Yes". This is for the Profile Override needed for this game.

Download

Screenshots


Read this topic about How i will release my fixes: HERE

** Do you like the fix? **
If you like the fix, you can donate to this PAYPAL account: dhr.donation@gmail.com
Thanks!

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